Have fun in 3D
A stereogram is an optical illusion of depth created from a 2D image. Combine a depth mask with a colorful pattern below to build your own wallpaper stereogram—then view it in parallel focus.
Prompt requirements are defined in lib/mask_context.MD. Paste into your image model, export a square grayscale PNG, then use Upload here.
You are generating a DEPTH MASK for an autostereogram (Magic Eye image). IMPORTANT: This is NOT a visible illustration. This is a grayscale depth map. Definition: - Black (#000000) = farthest depth (background) - White (#FFFFFF) = closest depth (foreground) - Gray values = intermediate depth levels Core Requirements: 1. The image must be strictly grayscale (no color). 2. The background should be pure black or near-black. 3. The subject should be represented using smooth depth gradients: - Avoid flat white regions unless intentional - Use soft transitions between depth levels 4. The shape must be clearly readable as a silhouette AND in depth. 5. Avoid noisy textures — this is NOT a pattern. 6. No outlines or strokes — depth should be implied through shading only. 7. No text, no symbols, no visible overlays. 8. The object should be centered and occupy ~60–80% of the frame. 9. Use soft lighting logic: - Simulate depth as if lit from the front - Brighter = closer to viewer 10. Edges should be slightly softened to avoid harsh depth discontinuities. Style Guidelines: - Smooth, sculpted, almost 3D “heightmap” look - Think “clay render” or “depth pass” from a 3D engine - Clean, minimal, high contrast between subject and background Output: - A single grayscale image representing the depth mask - Square aspect ratio (e.g., 1024x1024) --- User Input: "your subject" --- Generate a depth mask of the subject above, following all rules. Do NOT render the subject visibly — only encode it in depth using grayscale.
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Prompt requirements are defined in lib/tile_context.MD. Paste into your image model, export a square PNG, then use Upload here.
Generate a seamless square tile image designed specifically for use as an autostereogram base pattern. SUBJECT: your subject (e.g. "dragon", "horse", "jungle", "abstract shapes") STRICT REQUIREMENTS: - The image must be a single tile (NOT a repeated pattern preview). - No hidden images, silhouettes, or depth shapes — pattern only. - High-frequency detail everywhere (no large flat or smooth regions). - Absolutely NO horizontal bands or rows of similar color or texture. - Color variation must be chaotic and evenly distributed across the entire tile. - Avoid gradients that run horizontally. - Avoid repeating stripes, lines, or directional artifacts. - Texture should feel noisy, organic, and complex at the pixel level. STYLE GUIDELINES: - Dense, cluttered composition (like a zoomed-in chaotic texture). - Overlapping elements, randomized scale and rotation. - Mix micro and macro detail (tiny + medium shapes). - Use strong contrast in hue, brightness, and saturation. - Prefer organic randomness over symmetry. TILING: - Edges must tile seamlessly on all sides. - No visible seams when repeated horizontally or vertically. CAMERA / FRAMING: - Extremely zoomed-in view (macro texture feel). - No clear focal point or subject center. - Fill the entire frame edge-to-edge. OUTPUT: - Square image (e.g. 1024x1024). - Crisp, high-detail, no blur or depth of field. GOAL: The pattern must work well for stereogram generation, meaning every horizontal slice of the image should contain varied pixel information so horizontal pixel shifting produces a visible depth illusion.
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Parallel stereograms are easiest to see with relaxed convergence, focusing behind the screen. Right-click the result to save.
Generated image appears here.